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Thursday, May 26, 2016

Teenage Mutant Ninja Turtles: Mutants in Manhattan Quick Review: Sucks

After trying to play with a friend a finding out there was no local co-op... in a Ninja Turtles game, I trekked through a boring mess for one level and then gave the game back to Redbox. Let it rot in that red machine, damn I should have left a note in it like I did for Prometheus.

Turtles is not worth your time, it may be the perfect piece of garbage to go with the upcoming movie out this weekend. Strangely enough the game isn't based on the film's look, but just general turtles folklore, including some of the comics, which hurts. I would have loved to have fought a Wingnut worth fighting. You may not know who that is, which is fine, but for long time turtles' fans it would have been fun.

Instead the game is so in-cohesive and the AI tacked on brothers attack so much I hardly did anything until the first boss fight. It's like letting loose a bunch of rapid mutant junkyard dogs who spout random lines at people.

I meant the first level was funny in the reasoning that Krang and Shredder are about to try and take over the world or whatever and send out the Foot Clan ninjas to attack ATMs. "Destroy the world's infrastructure starting with the common man getting his money." If Krang had said that I would have plotzed.

Let's not forget that turtles now come with shell parachutes. From the logic of 90's arcade games, the turtles' shells become parachutes so they can float down after double jumps. What? Why? I confess, I'd probably be praising this ridiculous idea if the game was any good.

Platinum; it's hard to rate the company overall because it just released Star Fox and then it releases this...this mess.

For any turtle fan stay clear, it's so worthless that there should be a sale online for the older local co-op four player games online.

Teenage Mutant Ninja Turtles: Mutants in Manhattan on Microsoft Windows, PlayStation 3, PlayStation 4, Xbox 360, and Xbox One for $40