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Friday, January 23, 2015

So That's Why Nintendo Can Suck

There's an interview with former Nintendo Indie Dev head guy and executive Dan Adelman making its round on the net. There's a great break down by Dan of Nintendo's hierarchical structure that cripples it and causes so many problems that even fans, like us here at TTDILA, have with the company.

What isn't really mentioned is if Nintendo even knows that fans are constantly frustrated by it's long delays and old timey think when it comes to incorporating new ideas, social elements to games and just common sense.

Kotaku's breakdown

Original interview